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Phronemophobia

13 Game Reviews

12 w/ Responses

I know I've played this game a very long time ago, but I don't think it was on the NES. Probably from one of Namco's arcade collections. Maybe on an actual arcade cabinet. Maybe I played Tank Battalion, instead. Dang it, Moe! Why did you have to go and make me stop being productive to try and figure out which old-as-dirt tank game I played once as a child?

Call to Adventure is a excellent song, but it seems too upbeat for a game about tank warfare. Need something more gritty, I think.

MoeAnguish responds:

You're welcome lmao, I'm on this site to make people less productive uwu

And thanks! I appreciate you taking the time to play this and sharing your thoughts.

Game is alright. I can't fit the entire screen on my main monitor, so I have to play it on the secondary (it has a different resolution). Deaths can feel pretty cheap when an enemy appears from off screen suddenly and immediately sends out half a dozen shots in my direction. Controls don't feel "tight" but it plays well enough to not matter. Solid job with the text by Cyberdevil and larrynachos always produces excellent music.

MoeAnguish responds:

Thanks for playing!

Not a bad prototype. Almost reached 20000 points, too. Movement needs fine-tuning, for sure. If I didn't use rope perfectly, Joey would just touch a block and fall back down. His movement is too fast for proper jumping, as well. Some levels were just Joey getting bum-rushed by three or four ghosts the moment the level began. That's a cheap way to die and lose all of one's progress.

I'm surprised you went with music from Macleod, though maybe that's a placeholder, as well. I'm sure you could have found something more refreshing on Newgrounds, rather than drink from the same well as numerous other creators.

Working on this and Syrup's game must be exhausting. Don't overexert yourself, Moe. It's important, sure, but if you strain yourself too much now, you might not be able to continue doing it in the long run.

MoeAnguish responds:

Thanks for playing, and you're right about the movement, it definitely needs some more work and it's on my to-do list for this project. and yeah, i just thought it sounds nice and it was the first thing i found, so i went with it. but next time i might as well go on here to look for something better.

And don't worry, my dude. i'm used to working a lot, and besides, if there's good thing coming from these projects (Money, fulfillment, etc) then i don't mind it. gotta give something of the same value as what you're trying to get in order to actually get it imo. but thanks for the advice, i do think i need more breaks instead of maybe once a week.

This new version of the game is much better looking than the original. Plays a bit better, as well. For someone who hasn't dabbled in programming for over a year, it's amazing that you've still managed to find a way to improve. Then again, you're considerably more talented than you claim to be, so I shouldn't be surprised.

This music, by the way, adds, I'm assuming, an unintentional layer of depth as I'm fighting to survive. The thumping causes my desk to shake, kinda like a heartbeat. It goes well with the gameplay, though the music is a treat all on its own. Not the sort of thing I would normally enjoy, but it's an appreciated exception. I might have to visit the Bandcamp and check out the rest of Sro's discography.

Thank you, Moe. Thank you, Sro. MoeSro... SroMoe... I don't know.

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Joined on 6/25/13

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