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Phronemophobia

196 Audio Reviews w/ Response

All 302 Reviews

I don't particular care for slow music, though if it was 5 AM, and I was still in that brief daze shortly after waking up, hearing this would be the best way to start a new day.

As always, thank you, Creo.

CreoMusic responds:

Thank you right back, my friend.

I have to mention though, I've been enjoying slower music a bit more lately. There might be more of that. :)

I kinda have to disagree with -cd-.

It's a great tune, but this is more comparable to the fanfare of grabbing a star or shine at the end of a Super Mario stage. You get the item, then you're immediate tossed out of the painting. That's why it's appropriate to have a short victory tune for that. If this is for an RPG, however, it would need a joyful looping tune afterwards for the player to hear while they are being rewarded with experience, ability points, money, items, and level up stats. Otherwise, it would be silent while all of that was happening. Then again, maybe you have a separate song for that and, perhaps, an even better version of it that would play after defeating major bosses.

Bertn1991 responds:

You know, that's a good idea. I should make a new version of this that does have that joyful loop. Silence is scary. I don't want to be scared! On my to-do list it goes. Thank you once again, sir :D

Congratulations on 11th place. I'm curious to hear how amazing the other ten ahead of you must be to overcome this amazing, Shovel Knight-quality track.

endKmusic responds:

Thanks Phro.
You get it! ^_-
Been listening to a lot of Jake Kaufman's Shovel Knight tracks lately.
That's how this came out. Although it's far from it [composition-wise], he's been a great inspiration.

I could imagine this as castle town music, but my mind keeps wanting to label it as an overworld theme. It's got an adventurous feel to it, which is probably due to the sounds of marching drums encouraging the heroes (and the player controlling them) to continue forward, even though "forward" will typically amount to three steps before a random battle is triggered. It makes me want to explore the world, rather than dart around cobblestone roads looking for places to rest and restock.

batmanbeattheshitouttametoo

Bertn1991 responds:

I was really sleepy when I made that tag. It's funny how you can Google that now and my song comes up.

I'm sure I had castle towns in mind when making this one, and I definitely had overworld on the brain. I hate that Final Fantasy games have really good world map music because I never get to hear it all the way through unless I stop moving.

batmanbakedmeanapplepieandsaidhewaspowerfulsorryaboutlastnight

I can't picture a swamp or a particular monster with this. It's more like a feeling of loss/defeat. It's the sort music I would expect to hear during the final moments of a friend's life, while the hero watches his home slowly burn to the ground, or at the moment when villain's plan has succeeded in bringing darkness across the land. Something like that. Then again, maybe that's just me. Either way, it's a fantastic piece of music. I love it when something you upload makes me immediately think of Chrono Trigger without it having to be a remix of the soundtrack.

Bertn1991 responds:

I must say, that description does fit the bill. It's always fun to listen to music and imagine what it would go well with.

Chrono Trigger and Cross are some of my biggest influences for music. I've probably said that before, but there it is anyway. Yasanori Mitsuda is my hero <3

Thanks for listening once again. I'm greatly grateful.

Ah yes. I remember this one. The underwater space cave stage music was the only thing making that awful experience of having to control an awkward, plodding two-headed mini star whale through a dark, unsettling maze of pipes and abandoned structures tolerable. A haunted underwater space mining cave littered with exotic gelatinous enemies that would constantly flail their tendrils about as projectiles covered what little space remained to clumsily maneuver this space mammal towards the exit tube. Thank you for the bittersweet memory, Bertn.

Bertn1991 responds:

#Accurate. You have a remarkably vivid memory of this very real stage from this unquestionably legitimate video game. I'm happy and / or sorry that I could bring back these sweet and / or bitter memories.

A thank you has been sent to you via private message.

I have never played a Metal Gear Solid game. Only Metal Gear 1 and 2. As a result, this holds no emotional weight and I still have never listened to the original song for even a simple comparison. All I hear is a beautiful song with strong support from Ĺ urina providing near-perfect vocals. I do, however, want to believe Oldfield would appreciate the effort put into this cover.

Thank you both for introducing me to a lovely piece of music.

(You misspelled "oldfield" in your tags.)

endKmusic responds:

At least you've got some kind of insight by playing the first two. :)
I've been a fan since the early 2000s, both of MGS and Oldfield.
(first game that I played was Snake Eater)
Phantom Pain did not turn out that great, but nevertheless, I was so hyped back then.
Thanks for the tag correction.
We thank you for the kind words. :)

It's music a cat can nap to, and that's all that matters.

Bertn1991 responds:

Truth ^w^

What an amazing piece of adrenaline you got here, Filip! This is the sort of music I want to hear when I'm playing something like Diablo 3 with a few of my friends. We reach a spot where enemies practically fill the entire area, this song would begin, and it would be three minutes of non-stop action. A seemingly endless amount of ass-kicking, until the song finally ends and it's just you, your friends, and a bloody mess of demon corpses littering the entire floor.

endKmusic responds:

You found it more action-packed than I did (and I do think it's full of adrenaline).
Mainly it's the riff in the middle part, right?
But I guess I just listened to it way too much and the feeling is more washed off now.
Nevertheless, thanks for the descriptive review and support, Phro. :)

Going by how exciting the music is, I'm guessing this is what it feels like to travel through desert of Arrakis while being chased by one of those aggressive, massive worm monsters.

endKmusic responds:

There's a whole lot of meaning and philosophy behind those creatures.
Glad I managed to deliver that tiny bit of atmosphere. ^_-

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