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Phronemophobia

532 Art Reviews w/ Response

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Another Cami "quickie" huh? I can only imagine how intricate and detailed a non-quickie work of your art would become. Thinking something on the level of the Sistine Chapel but with Vector reaching out to Wario surrounded by hens.

I saw your Vector and thought "He's so fucking cool!" Decided to look up DJ Vector's official artwork from the game and... it's alright. I was more enthralled by the anger-looking cat girl in a Chinese dress. I guess you picked out a far better pose for him than Sega did. Maybe they need to look into having character-specific enthusiasts like yourself provide art for future games.

This seems like the perfect background choice... the, uh, CGA green monochrome displays from, like the 80s, I think? Yeah, I can see the appeal in that for a kid nowadays. My grandparents and great grandparents had all sorts of stuff that I never saw elsewhere growing up, so I became "entraced" at the sight of classic/metal toys, straw/cotton decorations, and furniture pieced together with slots and pegs rather than just glued and nailed.

The CPU problem was a thing with Mario Kart Tour, too. People don't wanna go online to play against AI.

ICam2k responds:

That idea sounds ridiculous yet tempting. I would probably do that on my birthday if I was crazy enough, but I don't know. Sistine Chapel's painting style seems a little overwhelming for me.
There are guds and duds here, but for the most part, the costumes are pretty neat. None of them feel overly detailed to the point they become an eyesore (like most gacha games) nor they're lackluster, so they get the job done. I still think DJ Vector is the best one in my opinion, but even I don't think he imediately trounces others' fashion sense.

I loooove the CGA too, even the monochrome ones. They look even more fascinating despite how people see them nowadays (although I'm more so with the C64, that one is like a whole different beast).

That's a problem for most phone apps with online play really and it usually happens even when there are some people tagging along. I would rather play even with just one player really, instead of having bots trail after me and spam their items all the time.

Without seeing the reference image you based this on (unless you just looked at yourself periodically in a mirror while drawing), I'm left guessing that you made the head slightly too big and the smile looks a little off... almost crazed. It's like you're biting down on your bottom lip and forcing yourself to grin for this. Always been a fan of short, messy hair on a woman. Surprised to not see any earrings or any other jewelry. The shading around the eyes makes you seem a little tired. I can definitely relate to that, if so. You hadn't posted much in a while, so I had been wondering how you were doing. Seems like you are well and I was worrying over nothing.

TrandafirTeodora responds:

Thanks.
I used a reference photo for this(the smile looks crazed because I forced myself to smile in that photo. I also have a bit of an overbite). I don't wear earrings and I usually don't wear other jewelry besides rings and necklaces. I'm definitely tired, so yeah. I was a bit down for a while, that's why I haven't been posting.
Edit: I've fixed the head, smile and eyes. I hope it's better now.

These two do seem to have a similar energy (and design), don't they? Never noticed it before.

FunkySquidd responds:

They do, indeed! I love em both but especially Misdreavus.
Thank you for still commenting on my art despite not having uploaded in years. I really appreciate that :)

Not much to type about this. It's precisely the sort of ending to an event one would hope to see. As for dialogue, I have a lot more respect for a comic that can deliver with as few words as possible. It's part of that "show don't tell" mindset, but, also, don't feel like you should add anything to a comic unless you feel it is necessary. Too much might ruin the overall message you want to send.

The hug at the end is really cute.

ICam2k responds:

I actuall don't plan to add too much dialogue because: 1 - that woud require me to think even more stuff to write in and that would kind be of tedious to think about word rather than visuals and 2 - the readers/viewers would already get the message through the gestures/actions the characters make anyway. The "show don't tell" method basically. I only plan on adding dialogues if there are jokes to tell, little banter or if there are situations that need some word, but not by much. Depends on the situation really.
Also thank you! The end is pretty much the one that took some effort really. (animes pulled the same stunt as well too, always effective)

Pretty embarrassing of me to have assumed that the captain was the main antagonist of Decap Attack prior to reading your description. I won't touch another point-and-click adventure unless I'm forced to, but I have no valid excuse for not playing DA. It's typically included in Sega Classics collections and I've always indulged myself in casual platforming. Sigh, well, I got three more Puyo games during a sale to finish first, but I suppose I can add that to my immediate list. Quit giving me new (but actually old) games to play, Cami.

The detail work is phenomenal (I made sure to zoom in on the picture a few times to better appreciate the piece) and the interaction between these two is quite appropriate. LeChuck has clearly embraced the horror aspect of his rotting existence far more than the other Chuck and the intimidation on display highlights that.

"Even though I have a feeling that this would barely get any attention due to the obscurity, I still like drawing stuff that I like." Hey, it's about bringing out the best in your talent and that is much easier to accomplish when you stick to what you enjoy most... obscure or not. Plus, the obscure stuff helps set you apart from others. For example, I followed you for Adventure Island art... not for Splatoon.

ICam2k responds:

Don't worry, I won't force you to play point & clicks, I am forcing you to play Decap Attack.
Jokes aside, What other three games have you gotten play now?
Can't help it if I dig up treasure, I always keep wondering. heheh

I'm probably repeating this everytime I get compliments like this, but thanks again. I think I remember constantly recoloring certain parts just to make them pop out just right.
For a villain like LeChuck who acts more like a grumpy pirate captain but is in fact an actually feared threat by many around him because of how much power he's got (for his men and the fact that he's literally undead) really says a lot. He's no doubt the best part of the game (both I and II) in my opinion. He's evil because he feels like it and you better respect that.

Admittedly, the obscure stuff comes in quite rarely (especially nowadays) and it's usually when I find something that's intriguing enough. Still though, when I do find it, I go out of the way to show that out (even with my limited ability to describe them), even if it means that it stil gets brushed aside by majority. Still though, the few who not only get the appeal of the game that I made the fanart of, but actually go out to play them afterward mean the most to me. So yeah, thank you so much. Made me crack up a smile here.

I initially thought this was a Valentine's Day piece, but you originally posted this back in June and then again here in November, so I'm guessing this was some kind of event in the game itself. Glad to see even your "quickie" stuff still receives the love and attention any and all Cami art deserves. Kind of curious what sort of emotional theme the remaining idols would represent together.

ICam2k responds:

Yeah, it was definitely an event. Something that had to do with Money Vs Fame Vs Love. I'm team love.
Dammit, even her quickies get the love?? What does she have anyway??? Whats her SECRET?????
If you mean by the ones presented here and judging by their character, I suppose they go like this: Callie for assurance, Marina for affection (because she's kind and all) and Bigman? Tenderness. This guy pretty much gives free hugs to everyone.

Ah yes. Normal socializing outside on a bench. Wouldn't know anything about that... or having friends, but I imagine the experience is a wonderful one. I wish they had feet or hooves or whatever because the bodies seem half-finished. I love everything else.

Ferrohound responds:

Would Recommend, though it's been a very very long time since I've had a stable friend group to hang out w/ irl especially during the daytime lol
I do remember I did try drawing feet on them and felt eh at the time so I went that route but for the followup winter piece I'll see what's up

Odd to even need an excuse to draw Eggman. Every iteration of him is its own form of perfection. The added text didn't really add anything or make it feel less "plain empty," but it wasn't all that necessary, either. Art of an Eggman of any kind (with or without that pesky hedgehog) carries itself.

ICam2k responds:

You know what? You're right. I can pretty much draw Eggman anytime without having to explain myself and people would just take it as is.
Awww, but I like putting teeext. :( (actually thank you for that, because I often tend to have trouble coming up with something to write on, so if anything, that feels more like a neat suggestion rather than a nitpick)

Pepper isn't a particularly unique name for a dog, but is certainly more appropriate for one with orange fur. I love the headband, too. The design reminds me of a chocobo, as well. Overall, it's really cute. I'm positive Ava is proud of the gift.

Ferrohound responds:

Ava was very happy indeed! I'm also a sucker for pets named after food and condiments lol

I don't know enough about anything to suggest any better pairings between the trio and the weapons, though I do love the idea of Big Man casually dumping ink on the ground with a bucket and falling into the mess to reenact Mario Sunshine. It's a shame he's not as excited about it as the other two seem to be with their weapons. Then again, wouldn't Frye be the one to shoot arrows from atop her eel cube thing while Shiver would brandish a sword while riding her shark towards the player? Note: I did just look up these boss battles.

I also went ahead and looked up the two maps you mentioned. They look far too similar for me to appreciate one over the other, but just searching for MM brought up a lot of player threads expressing their dislike of the stage, so I'm going to play it and safe and assume I would have enjoyed SS more, as well.

Overall, it's familiar territory for you. Nothing surprising to look at. All three look fantastic and the background makes me think about Skies of Arcadia for some reason. Five stars for that alone.

ICam2k responds:

That's okay, you don't have to know everything, you just have to follow my art and everything should be smooth sailing (although I suppose there's that website that Nintendo put out that covers up most the franchise... most anyways)

You just pointed out another good part about him (he's another favourite of mine if you couldn't tell). A lot of people deemed his fight too easy compared to his peers (even easier than Shiver), but I say that depends on what upgrade you have available. (I would tell you that because I once replayed the hero mode without any upgrades whatsoever because I felt like challenging myself and that impacted the playthrough... a lot, there was one time where I felt I was locked at Frye because of how stupidly chunky the eels where when I tried to ink them and she kept switching up attacks so they never stood for too long)

That's exactly what I initially thought about them when I was thinking about their main weapons, only to find out that they're swaped out. Their Tableturf cards (yes, that's a mini game) and palletes from Side Order further comfirmed this fact. I supposed the devs did this to make them stand out more. There where posts I've seen that further illustrated this reasoning, like how there's a bow called the Yumi that was used during the feudal period of Japan which I found interesting, although I couldn't ones for Frye's weapon.

Eh, I just went with MM because it seemed easy to draw. Granted, while I don't tend to have that problem, I reckon people were genuinely annoyed by this map because how commonplace spawncamping was. Namely how it was too small and had paths that where too easy for the opposing team to sneak in. (even though I feel Hammerhead Bridge was the worst offender, but I digress)
Had no idea that the background reminded you of Skies of Arcadia because I haven't heard of that game until now. Now I'm interested.

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